1 using UnityEditor;
2 using
UnityEngine;
3
4 [CustomEditor(
typeof (PhotonRigidbodyView))]
5 public
class PhotonRigidbodyViewEditor : Editor
6 {
7     
public override void OnInspectorGUI()
8     {
9         PhotonGUI.ContainerHeader(
"Options");
10
11         Rect containerRect = PhotonGUI.ContainerBody(EditorGUIUtility.singleLineHeight*
2 + 10);
12
13         Rect propertyRect =
new Rect(containerRect.xMin + 5, containerRect.yMin + 5, containerRect.width, EditorGUIUtility.singleLineHeight);
14         EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty(
"m_SynchronizeVelocity"), new GUIContent("Synchronize Velocity"));
15
16         propertyRect.y += EditorGUIUtility.singleLineHeight;
17         EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty(
"m_SynchronizeAngularVelocity"), new GUIContent("Synchronize Angular Velocity"));
18     }
19 }



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